You are only awarded the points if you successfully land the jump. The points, from all tricks chained together in a single jump, are added together, and then multiplied by the number of tricks performed. The specific instructions are: Add Alto's Odyssey information But once you get Sumara, he’s less rewarding.Please help the Alto's Adventure Wiki clean up this page if you can. And it’s hilarious to watch him wingsuit. He’s not as fast as Izel or Sumara, so you have greater margin of error. He’s got the double-jump, so you never have to worry about him falling in canyons or crashing. Felipe is actually a strategically useful player for the “go very long distance” goals. (Especially as the lemurs get faster later on.) Paz’s flips are infuriatingly slow, which makes it hard for him to get speed boosts, which means the lemur chasing quickly gets tiresome. Release date: Current version: 1.7.0 File size: 130.69 MB Compatibility: Windows 11, Windows 10, Windows 8. Apart from needing him to finish level 60, I didn’t use him after getting Maya. However, having mastered the other characters, I find her much more boring (except, perhaps, for the dangerous but high-point “proximity flip” trick). After I unlocked all the levels, I got bored with every other character.Ī lot of people like Maya, because she’s the literal opposite of Izel: she’s slow (so easy to manage, apart from falling into a canyon) and flips quickly. However, once you master her skills, it’s consistently thrilling. However, her flip speed is relatively slow, so between moving very fast and having to carefully time her flips she takes the most practice and careful timing odds are you will crash more often with her than any other character. Once you get the speed boost, she literally flies down hills and reaches ridiculous height in the air. Izel (level 31) is by far the fastest character, and has the most powerful wingsuit. This also means you can stack many tricks and get ridiculous combo scores. The principal downside to her is that she’s too “easy.” You don’t have to stay away from the lemurs, double-jumps and tight flips mean you have a lot more margin for error.
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